Full Interactive General AbilityFive parts, 29 fresh items, one general-ability picture: reasoning, memory, speed, number sense, switching.
The flagship composite of the interactive series: six figure matrices, six grid-recall spans, five symbol-coding rows, seven slider estimates and five rule-switching streams, every item generated for this test alone. Three competencies banded and interpreted in about 22 minutes.
The broadest interactive measure of thinking ability we sell
The test runs through five sections. Drawn 3x3 matrices with one cell missing. Grids that flash a sequence of cells for you to tap back in order. Rows of symbols to code into digits against a legend under a timer. Sliders asking roughly what 36 times 48 or 62 times 25 comes to before you can work it out. Streams of symbols sorted by a rule that changes partway through. Each section opens with an instruction screen and an unscored practice item. Twenty-nine scored items take about 22 minutes; the clock allows 25.
Aggregating several short tasks measures general ability more reliably than any single task, and that is the design principle here: five paradigms, five formats, one equal-weight mean of item scores. Each part is rule-scored — keyed options for matrices, positional partial credit for recall, per-cell accuracy for coding, banded distance for estimates and stream accuracy for switching — with every key machine-verified. Items are generated fresh for this composite rather than reused from the single-skill tests. Response times are recorded but do not affect any score.
Three competencies are reported: Fluid Reasoning from the matrices and switching streams, Cognitive Efficiency from recall and coding, and Number Sense & Estimation from the sliders. Each is banded from Emerging to Exceptional and interpreted; the overall 0–100 score is banded the same way. A narrative is generated from your own results, strengths and development areas are named, and the growth plan is built from whichever competency scored lowest. The item review covers all 29, with the correct response for each.
What you walk away with
Fluid Reasoning, Cognitive Efficiency and Number Sense & Estimation are drawn together and banded separately with interpretations, so the shape of your ability — reasoning-led, efficiency-led or number-led — is visible at once rather than buried in a total.
Because the 0–100 overall is an equal-weight mean across five different formats, a single weak section moves it less than it would in a one-task test. The band — Emerging to Exceptional — describes your standing against the standard the items set. No pass mark.
The review lists all 29 scored items with your response and the correct one: the matrix rule, the recalled sequence, the coded row, the true product, the switching rule in force. Patterns across sections — say, accuracy that drops after a rule flips — become easy to spot.
The report names your strengths and development areas from the three competency scores and builds a prioritised growth plan from the lowest, pointing towards the single-skill interactive test that would develop it further.
The report, in three panels
Illustrative sample — your report is generated from your own responses.
Every competency this test declares, scored from the items tagged to it — so the shape is yours, not a template.
One number, one band, and a two-sentence summary of what the band means for you — then the breakdown that explains it.
Assembled from your lowest competencies, in order — not a generic checklist.
Built for
- Graduate and campus hiring teams that want one interactive general-ability measure rather than five separate tests
- Candidates preparing for game-based or interactive assessments used by large employers
- Consulting, analytics and technology applicants whose first round is a broad cognitive screen
- Individuals who want the fullest single reading of their thinking ability the interactive series offers
One sitting, five formats, and a general-ability profile you can stand behind.
Twenty-nine freshly generated items in about 22 minutes, with three competencies banded as soon as you finish.
Take free · full report ₹150 (incl. GST)
Frequently asked questions
Five sections: six figure matrices, six grid-recall spans, five symbol-coding rows, seven slider estimates and five rule-switching streams — 29 scored items, all generated for this composite. It reports three competencies: Fluid Reasoning, Cognitive Efficiency and Number Sense & Estimation. It is for graduate and campus hiring teams wanting one broad measure, and for candidates preparing for interactive or game-style assessments used by large employers.
Each section is rule-scored in the way that suits its format: keyed options, positional partial credit, per-cell accuracy, banded distance and stream accuracy. The overall score is the equal-weight mean of all item scores, so one weak section lowers it but cannot dominate it. Nothing is deducted for wrong answers, response times are recorded but not scored, and each section has an unscored practice item so interface confusion does not cost marks.
About 22 minutes of work within a 25-minute clock, including practice items. The report arrives immediately: an overall 0–100 score with its band, three banded competencies on a radar and as bars with coaching interpretations, a narrative generated from your own results, strengths and development areas, a prioritised growth plan and a review of all 29 items with correct responses. The listed price includes everything — there is nothing further to unlock.
Hiring teams use it as a first-round general-ability screen and read the three bands to decide where to probe at interview. Candidates use it to learn the shape of their ability — reasoning-led, efficiency-led or number-led — and to choose which single-skill interactive test to work on next. Because every item is generated, sitting it again after preparation gives a fair second reading rather than a memory test.
Yes. Four of the five sections contain no language and the fifth uses plain arithmetic, so the test travels across countries and languages without change. It runs in any modern browser on a phone or laptop, with the same items and scoring standard everywhere. The assessment is priced in INR and USD, and the live price is shown on this page.
The interactive series replaces multiple-choice with timed, hands-on formats — drag, sort, respond, remember — so speed and accuracy are measured directly rather than inferred. Each is an original item set, scored per competency and reported with a banded profile and a growth plan.
See the aptitude catalogue →Methodology: Original AssessAll interactive general-ability composite aggregating five short tasks (aggregation of several brief tasks measures general ability better than any single game — see the platform's research summary). Rule-based scoring per part; the overall score is the equal-weight mean of item scores. Latency recorded, not scored. Not affiliated with any third-party instrument.