Logical Sprint — 10 MinutesTen minutes, twenty puzzles, more than most people finish: logic under a running clock.
Twenty single-step logic items — series, simple syllogisms, ordering, direction sense, odd-one-out and letter codes — in a deliberately tight ten minutes. Scored on Logical Reasoning and Cognitive Speed, with a banded report that shows whether you were slow, wrong or both.
Built so that finishing is not expected and accuracy is the measure
Each item is solvable in about thirty seconds by someone who sees the rule: the next term in a sequence rising by a constant, a two-premise syllogism about who attends a briefing, the odd number in a short set, the weekday two days before a stated one. There are no multi-step chains and no puzzle that needs scratch paper. There are, however, more items than most candidates complete in ten minutes, which is the point — the test measures how many you get right when the clock, not the content, is the pressure.
All 20 items are original single-step puzzles built on generic pattern rules, with one derivable key each. Distractors are the near misses a rushed candidate makes — the term one step early, the syllogism conclusion that reverses the direction of the rule, the odd-one-out chosen for the wrong property — rather than random values. Unanswered items simply score nothing, so a candidate who skips wisely is not punished beyond the item they skipped, and one who rushes and guesses is.
The report scores Logical Reasoning and Cognitive Speed from their own tagged items and bands each with a coaching interpretation, so the two failure modes — accurate but slow, fast but wrong — appear as different profiles rather than the same middling number. All 20 items are reviewed with the rule stated. The growth plan targets the weaker competency, which for most first-time sitters is speed, and says how to build it.
What you walk away with
Logical Reasoning and Cognitive Speed are banded separately with a coaching interpretation each. Accurate-but-slow and fast-but-careless are the two ways to score in the middle on a sprint, and they call for different preparation.
An overall 0–100 score with an Emerging, Developing, Strong or Exceptional band gives a hiring team a one-line read on a large pool, and a candidate a benchmark to beat on a retake once the growth plan has been worked.
All 20 items come back reviewed with the correct answer and the rule behind it — including items left unanswered — so ten minutes of testing yields a full set of worked examples across six puzzle families.
Strengths and development areas are drawn from your own responses, and the plan targets whichever competency scored lower, with practice that can be done in a few minutes a day before the next aptitude round.
Inside your report
Illustrative sample — your report is generated from your own responses.
One number, one band, and a two-sentence summary of what the band means for you — then the breakdown that explains it.
Band edges at 40, 60 and 80. Each band carries its own coaching interpretation for that competency.
Built for
- Job-seekers wanting a quick warm-up before a timed logical-reasoning round
- Hiring teams adding a ten-minute reasoning gate to a high-volume application funnel
- Candidates who know they freeze under a clock and want to measure it
- Anyone building a short aptitude battery from several sprints
Ten minutes will tell you whether the clock or the logic is your problem.
Twenty items, ten minutes, a banded read on speed and accuracy, and every rule explained.
Take free · full report ₹150 (incl. GST)
Frequently asked questions
It is a ten-minute speed test of quick logical reasoning: 20 single-step items across number and letter series, simple syllogisms, ordering, direction sense, odd-one-out and letter codes, scored on Logical Reasoning and Cognitive Speed. It suits job-seekers warming up for a timed round, hiring teams adding a short reasoning gate to a volume funnel, and anyone who wants to know how their accuracy holds under a clock.
Unanswered items score nothing, and a wrong answer also scores nothing, so guessing carries no penalty but no reward either. The distractors are the specific near-misses a rushed candidate makes, not random values, so hurried guesses rarely land. The best strategy is the one the test measures: work accurately through as many items as you can, and skip rather than stall on one that is not coming.
A full competency report, generated immediately: an overall 0–100 score with a band, banded bars for Logical Reasoning and Cognitive Speed with a coaching interpretation each, a personalised narrative, strengths and development areas, a growth plan and a review of all 20 items with the rule stated — including the ones you did not reach. Everything is included; there is nothing further to unlock.
Retaking is the intended use for candidates: work the growth plan, sit it again, and see whether the speed band moves. Hiring teams use it as an early gate in a high-volume funnel — a consistent band threshold across every applicant — and then pair it with a longer power test or a situational judgement test for shortlisted candidates. There is no pass mark; the band does the comparing.
The puzzles use numbers, letters, weekdays and directions, so they need no local knowledge and follow speed-reasoning conventions used in graduate screening worldwide. The report is in plain international English. The sprint is priced in INR and USD, with the live price shown on this page, so candidates and hiring teams anywhere pay in whichever currency suits them.
Numerical, verbal, logical, abstract, spatial, data and workplace-judgment banks — each an original item bank with every rule stated in the explanation, scored per competency and reported with a banded profile and a growth plan. Sit one, or build a battery from several.
See the aptitude catalogue →Methodology: Original single-step puzzles built on generic pattern rules; each item is solvable in about thirty seconds with no multi-step chains.